Waveform Conceptual Model

by @im_a_muppet on July 23, 2007
The user will be able to manipulate a wave form in many ways and interpret the results via sound and vision. The objects used for the resulting effect of the manipulation will be the speaker and the spinner. The speaker will play a sound whose amplitude and frequency have been affected by the changes to the wave. The spinner will spin faster/slower as frequency increases/decreases. It will also shine brighter/duller for higher/lower amplitudes.

For input the objects used will be the pins on the vertical sliders. These pins can slide up/down to increase/decrease the amplitude of a peak or trough. The pins can be moved horizontally to change the frequency. By moving the pins horizontally the vertical sliders get closer/further to/from each other. This will be used to create the shape of the wave.


We hope to have the sliders hidden from the user. i.e. they will only see the wave and pins.Â

Another object is the surface. Here we will project the wave longer than the physically manipulatable wave. The physical wave will only be one period or so long, but we will project much more of the wave on the surface.

There will also be a master amplitude slider/knob and a master frequency slider/knob. When these sliders/knobs are moved they will change the amplitude/frequency of the whole wave (physical and projected) while keeping the shape of the wave (created via the vertical sliders)


The wave will be made up of the following objectsÂ

Object Attributes Relationships Actions on Object Actions on Attributes Actions on Relationships
Wave free standing, moveable, has pins to manipulate shape, amplitude, frequency can be placed on surface no action (see vertical slider) add to or remove from surface
Vertical Slider has pin holding wave proximity to each other represents frequency no action you can slide pin on it sliders can be moved closer to each other
Play sound selector on/off switch attached to surface no action You can press it on
            off
no action
Master Slider(knob) has pin representing amplitude attached to surface no action you can slide pin on it no action
Master Slider(knob) has pin representing frequency intensity attached to surface no action you can slide pin on it no action
Speaker Plays sound wave attached to surface no action no action no action
Spinner spins speed proportional to frequency intensity no action no action no action
Light (LED) Lights up light intensity proportional to amplitude no action no action no action
Surface Has Speaker, Sliders, play button wave is placed on it project wave (see Master sliders) add/remove wave

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